Lighting and Look Development Artist/ CG Generalist with over 15 years of experience across feature films, episodic television, immersive media, and commercial work.
Skills
Lighting & Look Development : Physically Based Shading • Shot-Based Lighting • Modeling • Texturing
Immersive
Lead Look Development & Lighting Artist
RadicalMedia / The Illuminarium
Led look development and lighting for Space: A Journey to the Moon and Beyond, focusing on non-terrain assets. Developed physically based materials and lighting solutions using Arnold and Houdini.
Senior Look Development Artist
American Museum of Natural History & The Hayden Planetarium
Collaborated with NASA scientists to create scientifically accurate spacecraft visuals for Worlds Beyond Earth.
Feature Film & Episodic
Method Studios
Black Panther
Guardians of the Galaxy Vol. 2
Doctor Strange
Captain America: Civil War
Avengers: Age of Ultron
Fantastic Beasts: The Crimes of Grindelwald
The Umbrella Academy
Zoic Studios
See (Season 2)
NOS4A2 (Season 2)
Sony Pictures Imageworks
The Amazing Spider-Man
Green Lantern
Look Effects
Noah
Recent Relevant Professional Experience
Untold Studios — CG Lighting Artist (2025)
Light Field Lab — CG Generalist (2023-2024)
Converted non-MetaHuman characters to MetaHumans and optimized characters for performance-capture workflows.
Blacksmith TV — Lighter (2023)
Buck Design — CG Generalist (2022)
RadicalMedia / The Illuminarium — Lead Look Development & Lighting Artist
( 2021 – 2022)
Space: A Journey to the Moon and Beyond
Led look development and lighting for all non-terrain assets using Arnold and Houdini for large-format immersive environments.
Zoic Studios — Lighting & Look Development Artist (2020-2021)
See (Season 2)
NOS4A2 (Season 2)
Epic Games — Unreal Fellowship (Virtual Production Fellow) (2020)
Epic Studios, Asheville, NC
Nowhere, Nowhere Corp — VR Environment Artist (2020)
Created immersive VR environments for interactive experiences.
Zoic Studios — Look Development / Lighting Artist (2020)
NOS4A2 (Season 2)
American Museum of Natural History — Look Development Artist (2019-2020)
Worlds Beyond Earth — Hayden Planetarium
Collaborated with NASA on scientifically accurate spacecraft visuals.
Apple — Look Development Artist (2019)
Method Studios — Lighting & Look Development Artist (2015-2019)
Software
Houdini • Maya • Katana • Arnold • V-Ray • Unreal Engine • Nuke • Mari • Substance Painter • ZBrush • Adobe Creative Suite
Commercial
Untold Studios
Buck Design
Blacksmith TV
Apple
The Mill
Psyop
Logan
Gentleman Scholar
Duck Studios
Brand New School
Lighting • Look Development • Modeling • Texturing